![]() ![]() Place the action board scoring tile: a) Draw one tile from the bag, note its color and return it to the bag. Once the number of tiles has been placed, put all tiles set aside back into the bag. Note: If a 3rd tile of a color is drawn, set it aside and draw a replacement. ![]() a) If 4 of a type is drawn, return one to the bag and draw until a different type is drawn.įill the penalty row (floor line of the action board) from left to right by drawing the indicated number of tiles from the bag in the order drawn based on the game level: a) Easy Game: Draw 5 tiles b) Normal Game: Draw 6 tiles c) Expert Game: Draw 7 tiles. ![]() Retrieve 5 factory display tiles and place them in a line (designate each 1-5)ĭraw 4 tiles to place on each of the factory displays, in order 1-5. Place all 100 tiles (all tiles other than the "1" tile into the bag). The player board (scoring board) can be placed with either side faceup. One board will be referred to as the action board and should be placed with the tile pattern faceup. Retrieve 2 player boards and place on the table separately and accessible for play. Reach a scoring goal when an end game condition has been reached. These additional rules are made by BGG User: GameRulesforOne. This variant has been playtested extensively to ensure that it will provide a satisfying solo gaming experience. The player must try to achieve a scoring goal after, at most, 8 rounds have been played. To score well in this variant the player must control an action board in addition to their player board where most of the scoring occurs. Azul is a tile laying game that requires tactical adjustments each round to be successful. ![]()
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